PROJECT SCOPE
• Food Insecurity Support Application
• Date: November 2022
• Duration: 3 months
• My Role: UX Researcher
• Methodology: Wireframes, User Testing, User Journey Maps
• Tools: Miro, Zoom, Figma
RESEARCH OBJECTIVE
• This project was focused on designing and researching a support page for those struggling with food insecurity.
• The application was designed to help food insecure individuals locate local food pantries in their area.
• It also helped refer them to assistance programs that can help them set up a schedule for dietary resources.​​​​​​​
WHAT WAS THE PROBLEM?
• Due to the fact that we were dealing with a sensitive issue, the onboarding process became a challenge.
• Many were understandably not comfortable discussing their situation, because of social stigma and shame.
HOW MIGHT WE. . .
• Create an informative website for food-insecure individuals with feelings of shame/embarrassment and the desire to stay anonymous?
• We worked through the problem by ensuring that our users understand the importance of the application and how it would aid those within their communities.
• My team and I made sure to clearly inform our users that their identities were completely anonymous.
USER JOURNEY MAP
• Our map helped us consider the different steps that our users might take.
• It also helped to showcase our users as individuals, rather than just participants.
• This meant acknowledging that we were dealing with a serious social issue (i.e., food insecurity) and that there were unique barriers that needed to be taken into account.​​​​​​​
HOMEPAGE MOCKUPS
• We made sure to highlight the tools that would be most useful prior to constructing our final product.
• What was most important was having the resources showcased in an easy-to-recognize fashion.
•My team and I did this by displaying such services on the homepage, making that the first thing that users see.
WIREFRAME ITERATIONS
• The final iterations were constructed with immense attention to detail.
• Rather than simply choosing what would be visually appealing, we chose a layout that would greatly resonate with our users' stories.
• For example, when taking into consideration color theory, green is often a symbol of nature and good fortune.
• We coupled this detail with an easy-to-use platform that serves to mitigate the frustration our users might be experincing in their daily lives.
USER TESTING
 In order to ensure that our webpage was functional, my team and I conducted a user test.
 Among the participants that I worked with, many reported that the application was effective and conveyed its message well.
 ​​​​​​​For example, several of the participants whom I worked with cited how they felt the wireframe was simple and easy to use, and that the designs didn't take away from the app's function.
KEY TAKEAWAYS
• Taking into account the users' personal situation was especially important for this project.
• Most users prefer a simple and easily navigable application design because they don’t want to waste time clicking through unnecessary steps in order to get the information that they need. 
• Users prefer to stay anonymous because they have feelings of embarrassment and shame in relation to suffering from food insecurity. 
• The majority would benefit from comprehensive and up to date information about a food organization’s operations and details about the food they offer to satisfy their dietary restrictions.
• Ultimately, our user tests yielded meaningful insights, such that our participants strive for applications that humanize them and resonate with their struggles, in a way that does not pathologize or shame them.

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